F.F.L (Fairfax Football League) RULES

Last Updated: 12/01/99

 

 

I - FFL

 

1. The FFL will consist of a 14 game regular season schedule, two weeks of Divisional playoffs, and the Siebold

Bowl Championship game.

 

2. The cost to own a franchise for the season will be $10.00 (Ten dollars).

 

3. The winner of the Siebold Bowl will awarded the Siebold Trophy and will receive an additional $120.00 cash prize.

 

4. The league will consist of 12 teams with 4 divisions.

 

 II - Scoring

 

1. Points are awarded to offensive players involved in scoring;

1: Touchdowns:

Passing Touchdown:

4 Points

Touchdown by Rushing or Receiving:

6 Points

2-point conversion by Rushing or Receiving:

2 Points

2-point conversion pass:

1 Point

 

2: Field Goals & Extra Points:
0 – 39 yards:
3 Points
40 + yards:
4 Points
Extra Points:
1 Point
3: Yardage Points:
Passing:
1 point for every 50 yards
Rushing:
1 point for every 20 yards
Receiving:
1 point for every 20 yards

 

4: Defensive Team Scoring:

Touchdown on a turnover return/recovery:

6 Points

Touchdown on a kick return/blocked kick:

6 Points

Safety:

2 Points

Shutout:

3 Points

Fumble Recovery/Interception

1 Point

 

5: Defensive Team Yardage Points:

Oppenent’s Passing Yardage

 

Oppenent’s Rushing Yardage

 

0 – 159 yards:
3 Points
0 – 84 yards:
3 Points
160 – 189 yards:
2 Points
85 – 99 yards:
2 Points
190 – 225 yards:
1 Point
100 – 119 yards:
1 Point
226+ yards:
0 Points
120+ yards:
0 Points

 

6: Miscillaneous Scoring Rules & Conditions;

 a; If a player intercepts, he scores 1 point. If he returns for a touchdown, he gets an additional 6 points for 7

overall. The same applies to fumbles.

 

b; If a play is broken by a fumble or an interception, recovered by the opposing team, who then fumbles the ball

and it is recovered by the offense, who then carries the ball into the end zone. The touchdown will be scored by the

offensive player as if the play was never broken at all.

 

 

7: Stats;

 

Stats will be looked up in USA Today. If you think that your score is wrong you must contact the commissioner before the

starting line-up deadline the following week. It is up to you to double check your score.

 

 III - Team Configuration

 

1. Each team consists of eighteen (18) offinsive players and two defensive teams in the following positions;

 2 Quarterbacks (QB)

 4 Running backs (RB)

 4 Wide Receivers (WR)

 2 Tight Ends (TE)

 2 Kickers (K)

 4 Wild Card Players

  

2: Wild Card Players;

 Wild Card players can be any offensive position (ie. QB, RB, WR, etc.) that the team owner chooses. And can be started in

place of any player of the same position.

 

3: Defense;

 Each team will have two defenses on their roster. Defenses will be treated the same way as a player (being picked up,

traded, waived, etc.) with the following exceptions;

 a. A team can not have more than two defenses on its roster at one time.

 b. As soon as a defense is picked up, one of the other two must be cut.

 

4: Only players eligible in to play in the NFL are allowed to be on any FFL roster. College players who have not yet

been thru the NFL draft are not eligible in the FFL. However, players who have been drafted or are playing in

other leagues are eligible to be on an FFL team but cannot be started because only NFL player stats can be used for

scoring in the FFL.

 

 IV - Starting Lineups

 

1. Each franchise must submit a eight (8) player starting lineup (including one defense) to the commissioner prior to

11:59 PM on Friday of each week (6:00 PM Thursday if there is a Thursday night game). If no lineup is submitted, the

commissioner will assume that the team has no lineup changes from the previous week and that lineup will be used. If any

player from that previous lineup does not play it will be scored as so. It is your responsibility to notify the

commissioner of any changes,

 

2. If any NFL games are scheduled prior to 7:00 PM Thursday night, then the line-up deadline will be 11:59 PM on

Wednesday. This same condition applied for all trades and free agent pickups, etc.

 

3. The starting lineup should be as follows;

 1 Quarterback (QB)

 2 Running backs (RB)

 2 Wide Receivers (WR)

 1 Tight End (TE)

 1 Kicker (K)

 1 Defensive team

  

4. Each team has eight starters (Counting 1 defensive team) and a bench of eleven players and one defense. Only starting

player's scores and stats will be counted towards your final score.

 

 5: Line-up approval;

 The commissioner reserves the right to overrule starting lineups if a lineup appears to have been submitted with

questionable players. All line-ups must be submitted with the idea of winning that game. Any team that tries to lose a

game on purpose can be penalized by the commissioner (See section XII). Any player on a team's roster that are

definately playing are eligible to be started. Any players that are known to be out for that week should not be

started. The commissioner will investigate any complaints of any team possibly trying to lose a game that could have any

effect on the playoffs and/or the next season's draft picks, and will take appropriate action when necessary. Games

played that have no bearing on the playoffs can still effect the draft and should be approached in the same fashion as

they are during the rest of the season. Although the casual use of starting players that are not usually the team's

better performers is allowed under the proper circumstances.

 

 V - Draft

 1. A five round player draft will be held prior to the start of each season. All NFL players (Rookies and veterans) who

are not already on a team are available in the draft. The draft order is selected following the NFL draft order rules.

Defensive teams will be drafted as one player and can be selected at any time during the draft.

 

2. Trading Draft Picks;

 a; Draft picks can be traded at any time during the season or off-seasion prior to the draft in which those picks are to be used.

 b; Only draft picks for the upcomming season can be traded. (ie. picks for the 97 FFL season cannot be traded until the

day of the 96 season draft is held.)

 

VI - Trades

1.Players can be traded from one team to another. There is no limit to the number of trades that a team is allowed to make each season.

2. No trades can be made after week 8 of the regular season until after the Siebold Bowl has been played.

3. All trades must be reported to the commissioner by 4:00 PM Friday (Thursday for Thursday night games) to be valid.

 

4. All trades are final. The only way to drop a trade after it has been reported to the commissioner is if both teams agree to trade the players back. This will count as a separate trade and be counted against your eight trades allowed during the year.

5. All trades are final when they are reported. If someone wants to make any other trades and add them onto the original trade in order to prevent it from being counted as an extra trade then it will only be allowed if it involves similar players and/or the two trades are withen a reasonable amount of time. (ie. less than a few hours). The best thing to do is not to report the trade until completing all transactions. The time a trade is reported is when it becomes official, not the time it is made.

6. Any trade made for a team's highest or best draft pick will include any picks acquired after that trade has been made. If the team trading away its best draft pick receives a higher pick than the one already being traded, then the better pick will belong to the team receiving the best pick. The best or highest pick that the team would have on the day of the draft is the one that counts. This same rule can be applied in reverse. If a team trades its best first round pick (ie. #6) and then trades that pick and receives a lower one in return (ie. #11) then this new pick is the one to be trades. The only way to avoid this is to name the pick and position in the trade (or give requirements concerning the pick). All trades calling for the highest, lowest, etc. will be treated in this same manner.

7. Contingencies:

a; Owners are permitted to establish contingencies with trades regarding production, status, etc.

b; Any contingency will be between those parties making the original trade and will only be in effect as long as the player(s) involved are on the team holding the right to the contengincy. If the player(s) involved is traded or waived from that team for any reason (Other than listed in the contingency), then the team making the contingency will automatically be released from any obligation. Contingencies cannot be traded.

c; All contingencies must be in writting and signed by all parties involved and be presented to the league to be approved by the commissioner.

 

VII - Off Season Trades

1. No trade will be made official until after both teams have paid their annual franchise fee for the upcoming season.

2. If one of the team owners making the trade drops out of the league prior to paying his fee then the trade will be

declared void. (Unless the new owner agrees to comply with the trade, in which case the trade will be counted against

the new owner's eight trades. Or if the commissioner rules special circumstances allow the trade to remain valid.)

3. All off-season trades will be final once the commissioner has been notified unless the previous conditions exist.

 

VIII - Free Agents

You will be allowed one free agent pick per week until the end of the season. Any free agent picked up is eligible to

be started that same week. The rules governing free agency are as follows;

 1. A free agent must be picked up and reported to the commissioner before 11:59 PM on Friday (Or before your

starting lineup has been submitted, whichever comes first.)

a. Pickups will be on a ‘Waiver-Wire’ system until midnight Tuesday night. Teams can get on the list to pick up a

player at anytime prior to midnight Tuesday night. The team with the worst record (using the FFL tie breaking

procedures) who claimed a player will awarded the player.

b. After 12:01 AM Monday morning players will be picked up as ‘Free- Agents’ and are available on a first-come

basis.

c. .Pickups can be made on the Message Board, e-mail or by calling the Pick-up Line. But the Message Board is preferred.

d. In the event of an error in the Waiver portion of weekly pickups. Corrections will be made if caught prior to the

line-up deadline. However, the team that loses a player will only be awarded a player already picked up that

week if they had placed that player on their list at the time of pickups. If not, then that team forfeits the

rights to any player picked up already that week.  

 

2. Any player picked up must remain on your active roster for at least one game (Unless you trade him to another

team). Another player must be removed from your active roster before 11:59 PM on Friday (Or when you turn in your

starting lineup, whichever comes first.)

 

3. In the unlikely event of a tie between the times two or more teams try to pick up the same player from Wednesday to

Friday, (ie. Tie between the message board and phone line or e-mail) the player will be awarded to the person who used

the message board. Ties on the same medium are already decided by the order that they appear. (If two people

attempt to pickup a player at the exact same time and the message board/pickup line is not available then a coin toss

will be used to settle the matter.)

 

4. Defenses will count as free agent pickups if picked up during the season.

5. There will be no free agent pickups made after the regular season has ended with the exception of teams still

alive in the playoffs.

 

6. No pickups can be made after the Siebold Bowl and before the completion of the FFL draft.

 

 IX - Waivers

1. You must waive players before 11:59 PM Friday (Or before submitting your starting lineup, whichever comes first.)

2. Any player cut is not available until the waiver period during the following week. There are no waiver pickups

during the week if someone makes their cut known prior to the deadline.

3. A player can be waived at any time during the season or off season.

  

X - Playoffs

1. The last three weeks of the NFL regular season will be used for divisional playoffs and the Siebold Bowl. The

winner of each division and one wild card team from each conference will play in the playoffs.

 

2. The division champion with the best record in each conference will not play in the first week of the playoffs.

The other division champion will play the wild card team from that conference, with the winner advancing to play the

remaining division champion in the Conference Championship game on week 16. The winners of these two games will advance

to play each other in the Siebold Bowl in the final week of the season.

 

 XI - Tie Breaking Procedures

 

1. Tie breaking procedures for division winner will be as follows:

Two Teams

Three Teams

Games won-list-tied record

Games won-lost-tied-record

Head-to-head competition

Division Record

Division Record

Conference Record

Conference Record

Points Scored

Points Scored

Coin Toss

Coin Toss

 

 

2. Tie breaking procedures to determine wildcard teams will be as follows;

 Two Teams

Three or more teams

Games won-lost-tied record

Games won-lost-tied-record

Head-to-head competition

Division Record (If all are in same division)

Division Record (If in same division)

Conference Record

Conference Record

Points Scored

Points Scored

Coin Toss

Coin Toss

 

 

3. Tie Games:

Ties will not be broken during the 14 game season. Only during the playoffs and the Siebold Bowl will a tie game be

broken. If one of these games ends in a tie, the tie breaking procedures will be as follows;

 a; The two team's benched player's scores will be added up to determine the winner.

 b; Individual starting players will be compaired, starting with the highest scoring player on each team, until the tie is broken.

 c; If the two teams are still tied at this point, then the team's bench players will be used in the same manner as #2 above.

 d; If no winner is determined yet, then the average player score will be used.

 e; The final tie breaker will be a coin toss.

 

4. Once the winner is determined, only the number of points that separate the two teams will be added to the final score.

  

XII - Fines/Penalties/Rule Infractions

1. Fines can be imposed on teams by the commission for violations of league rules. Fines can include but are not

limited to;

 a; Removal of one or more draft picks.

 b; Lowering of a team's position in one or more rounds in the draft.

 c; Forfeiture of one or more games.

 d; Stripping a team owner of a franchise.

 

2. These fines can only be imposed by the commissioner, and the league must be presented proof showing a violation of

the rules has been committed.

 

Rule infractions include but are not limited to;

a; Purposely trying to lose a game.

b; Attempting to defraud the league.

1. Knowingly making any deals (Trades, etc.) that can effect the playoffs, draft or make another team stronger at the designed expense

of weakening or ruining another team. (ie. trading all of one team's top performers for another team's worst performers to help another team make the playoffs.)

2. Trying to falsely alter a line-up or roster.

3. Conspire to alter or refuse previous trades that have alreay been reported and are already in place.

4. Any deals of two or more teams working together to get one team to win the Siebold Bowl and split the prize, etc.

c; Violation of any rule(s) previously mentioned in this document.

d; Attempting to alter a player's position without approval.

e; Knowingly starting any players who are no longer, or have never been, on your team. (If this is done by accident and is not caught prior to the game, than any points scored by those players will be revoked and no other player's scores will be allowed to replace them. Repeated incidents of this nature will be looked upon as knowingly violating this rule.)

f; Attempting to falsely alter a game's final outcome.

 

 

XIII - Miscellaneous Rules

 

1. No Refunds.

 Once an owner has paid his yearly fee, he is not entitled to a refund if he drops out of the league or loses his team for

any reason. The vacated team will continue with the same line-up until a new owner is found. The new owner must also

pay the one year franchise fee unless it is waived by the league.

 

2. No Selling of Teams.

Teams are not allowed to be bought or sold. Any team that is dropped will go to the next person on the official waiting

list.

 

3. Team Ownership.

Franchises are property of the FFL. However, each franchise is leased to one owner and that lease continues for as long

as that person is in the league. Each team is to have only one owner. Silent partners are allowed, but only the recognized owner has the authority to conduct league matters. (Although the silent partner can be granted approval by the owner in some cases.)

Since co-ownership is not valid under FFL rules, the final decision on all trades, cuts, moves, etc. must be verified by the recognized owner. In addition, any vacancy of a franchise will be treated as if the silent partner never existed and the team will go to the first person on the official waiting list.

 

4. Returning to the League.

 Any owner who gives up his team for any reason must wait at least one full season before being eligible to own a team.

That person must then be placed on the official waiting list as if they had never owned a team before. (Special exemptions can be granted by the commissioner in specific circumstances.)

 

5. Team Names.

All FFL teams must have a name. The rules for selecting a name are as follows;

a; The owner's first name (Or approved variation) must be used (ie. Mark M/C's)

b; The full name is limited to 15 charactors (including spaces).  (ie. Jason Argonauts = 15, Rob B/A's = 9)

c; Names may be abbriviated, etc. (ie. Mark Mass Confusion = Mark M/C's)

d; All names must be approved by the commissioner.

e. Names can be changed. But only during the off-season. Once the season has started the name must remain the same for the rest of the

season.